Wednesday, 6 May 2009

Virtual Anatomy - Modelling The Throat

I started with a cylinder and cut it up using the insert edge loop tool, then i extruded out the faces with wider gaps between the edge loops to give a ridged effect.







I then copied the ridged cylinder, rotating and moving into the position shown in the render below









After I created a flap covering the wind pipe and textured it in a pink lambert colour like skin and created some chewed up nuts in the esophagus which I textured in different shades of brown on a lambert shader, then to get a perspective as if travelling around the body, i put a camera pointing down the ridged cylinder so you could see the perspective that the food would be taking










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