
I then copied the ridged cylinder, rotating and moving into the position shown in the render below

After I created a flap covering the wind pipe and textured it in a pink lambert colour like skin and created some chewed up nuts in the esophagus which I textured in different shades of brown on a lambert shader, then to get a perspective as if travelling around the body, i put a camera pointing down the ridged cylinder so you could see the perspective that the food would be taking

No comments:
Post a Comment